
- #Import image to fontforge code#
- #Import image to fontforge windows 7#
- #Import image to fontforge windows#
Line contains "fontforge" then it will be treated as a scriptfile. If the first argument is an executable filename, and that file's first Scriptfile and give it any remaining arguments Nor will it process any additional arguments. If a scriptfile is specified then FontForge will not open the X display c script-string (executes argument as scripting cmds) Only for fontforge's own scripting language, not python. dry scriptfile (syntax checks scriptfile) This was an improvement - drawing a 300-glyph font was no longer so crazy, but the process remained slightly janky (import image, export JSON, import JSON, export TTF, fix-up TTF using FontForge scripts), so I never ended up publicly releasing it, only having sent it to a bunch of people that I talked to about fonts often. Must be the first option (or follow -lang). lang=ff use fontforge's legacy scripting language
#Import image to fontforge code#
lang=py use python for scripts (may precede -script) For convenience, Python commands given as a -c argument on the command line have the following code prepended: from sys import argv from fontforge import. Here's the output of fontforge -help reduced to the relevant details: $ fontforge -help I'm forced to assume that there's yet another undocumented requirement - I just can't figure out what that might be.FontForge has Python embedded. ttf in FontForge from one of the aforementioned Asian fonts, the bitmaps work as expected.
#Import image to fontforge windows#
Windows still refuses to render the bitmap strikes in my font. same goes for the newly-updated Font Validator which I just found out about! My bitmap tables (EBDT, EBLC) check out fine, and there are no rasterization errors. If I were again importing a bunch of outlines created in Inkscape and saved in EPS into Fontforge, I would use the EPS Template feature of Fontforges file. I also ran my font through Microsoft's Font Validator.For size 16px and under, I've got 'Grid Fit', 'NoĪnti-Alias', 'No Symmetric-Smooth', and 'No Grid Fit w/Sym-Smooth'. I set the GASP table as per your tip - this is how those East Asianįonts do it, too.The bitmaps for the desired size (12px) exist, and the bitmap data is embedded in the.I opened a few of those fonts in FontForge (Batang and MS Gothic, specifically) to see how they pull it off, but somehow I still can't get this to work in my own font:
#Import image to fontforge windows 7#
I had a look at those East Asian TrueType fonts you mention: even with ClearType enabled, Windows 7 and 10 both render the contained bitmap strikes - which confirms that Windows still supports this. (I know it's been a while, but I only now found the time to continue wrangling with this.)

Microsoft says: "ClearType antialiasing is disabled if the font has tuned embedded bitmaps, only for those font sizes that contain the embedded bitmaps." For some reason, this isn't working for me.Īny ideas why I'm not seeing my bitmaps being rendered? Is there some required property that I might be missing, or some way to debug this? I'm using Windows 7 with ClearType enabled. (I've verified this by modifying a few bitmap glyphs to make the difference apparent.) File Import select FormatImage template select the first of your images, uni0041.png This should load all images that match that template (uni. However, when the font is installed in Windows, I only see outlines being rendered - even at 9pt (12px), instead of my bitmaps. TTF/.OTF in FontForge, it finds the 12px bitmaps and displays them as intended.

This seems to work correctly - when I reopen the.

I used FontForge to generate bitmaps for the 12-pixel size, and embed them into the TrueType/OpenType files. My intention is to force that particular size to render as bitmaps (no anti-aliasing) all other sizes would show as outlines. It's essentially a 'pixelfont' that is supposed to have a 1:1 "pixel perfect" representation at a size of 12px (which is 9pt, on my 96dpi monitor). I'm trying to add embedded bitmaps to my outline (vector) font.
